Goodbye London

goodbye london

7 years, 4 months and 3 days. This is how long my London adventure has last.

It’s been a wild ride. There were bad times and good times, of course, but looking back I can say that, overall, I’ve loved every bit of it.

I’ve loved discovering the Southbank and the BFI for the first time.

Jumping on to the London Eye.

Visiting the British Museum, the V&A, the National Portrait Gallery.

Going the Tate Modern and having coffee on the 5th floor while watching the sunset on St. Paul’s cathedral.

Visiting the Sky Garden, walking around Greenwich park while admiring the Canary Wharf.

Going to free events, meetups, meeting people from all over the world.

Sharing flats with creative and awesome people and living with a wonderful partner for 3 years.

It has been an enriching and fulfilling experience.

And now is time for me to move on to a new adventure: Barcelona, the city where I was born and raised, is my next stop.

Going back home might seem like a step back but in my heart I know is the right one.

I’m moving back to be close to my family and also because I feel Barcelona can offer me exciting and new opportunities. Is not London, but still is pretty cool.

To all the people who have been part of this journey, I want to say THANK YOU.

You all have a space in my heart. Come visit me in Barcelona 🙂

Love you all


#animationMonday challenge · Animation · Uncategorized

#animationMonday challenge. Week 7. Animating cameras.


Happy Monday cupcakes;

Last week I missed my weekly post as I was in Barcelona spending some time with my family.

This week I wanted to do something different.I want to show you how to animate a camera to showcase your 3D modelling works.

I will assume that the scene has been set at 25fps or 29.97fps, doesn’t matter. I will also assume that you have your 3D Model in the scene 🙂 Let’s get started:

1.-Create a locator


2.-Move the locator to the center of your 3D Model


3.-Go to Modify-Freeze Transformations: now your locator has value 0 on all the attributes in the Channel box


4.-Create a new camera


5.-Go to view from the camera


6.-Set your camera view somewhere nice and steady so you can see your model in full


7.-Go to Perspective View- Press 4 so you can see the inside of your model

Perspective view.png

8.-Select first your Locator and holding Shift select your camera


9.-Change to Animation Menu on the top of your Maya screen


10.-Select Constrain/Parent- now your camera is linked to your Locator so if the locator moves the camera will move with it


11.-Select only your locator and set a key frame on Frame 1


12.-Go to frame 125 and set another key frame for the locator


13.-Change the Locator’s Rotate Y value to 360


14.-Now change the value on your timeline to 124, one frame less so there’s a smooth movement between frame 125 and frame 1


And voilà! You have now a fully animated camera that pivots around your 3D Model smooth and nciely. Click on Play and enjoy!

And that’s all for today my little monkeys. Hope you have an amazing week and do a lot of animations. Have fun!



#animationMonday challenge. Week 6. Animating a quadruped

Happy Monday cupcakes

Animating animals can be fun as well as very tricky. I haven’t animated a ton of animals myself. A while back I found an amazing tutorial and a free fox rig online (I’ve put the links at the bottom) This gave me the opportunity to improve my animation skills and get a nice clip of a quadruped walk cycle.

Check it out:

I followed this tutorial from Samy Fecih. He’s an amazing animator and one of the founders of Bring Your Own Animation. And I will never be thankful enough for that. Check it out is really cool.

You can also download this Fox Rig for free at Creative Crash.

Hope this motivates you to practice quadruped animation, it can be a lot of fun.

Have a wonderful week everyone.



#animationMonday challenge Week 3. The bouncing ball


Happy Monday little monkeys 🙂

Today I want to present you “The bouncing ball”. This is one of the first exercises that you learn when you start studying animation. The idea is that it has all the basic elements and that it can be applied to any cycle, walk, run etc.

I found a very cool tutorial from Angryanimator.com. You can check it out here.

I did some bouncing ball exercises during my 3D Animation Master Degree but I realised that I’m a but rusty since you need to keep doing it every now and then.

You can check the Bouncing ball animation test here.

It can look like is not much but all experienced animators agree that if you master the Bouncing ball you will have accomplished a big thing and it will be much easier to keep improving your animation skills.

So even small things can make a big difference. Remember that.

And that’s it for today! Have a wonderful week you animation geeks 🙂



#animationMonday challenge. Week 2. A Walk Cycle

week2_v2Happy Monday everyone. After an amazing weekend in Barcelona I came back to London ready for the week ahead.

On the video today I want to show how a walk cycle looks like. Cycles are very important because you can check This one is a bit rough and needs lots of improvement.

Today is also Bring Your Own Animation (BYOA) day. This means that a bunch of animators will meet in a pub in central London and they will have feedback from animation experts. It always amazes me that they are kind enough to spend a few minutes looking at shots and giving you advice on how to improve it. Without asking anything ireturn. I love going to BYOA. You can talk to other animators, get feedback on your shots and is always fun to be around like minded people. As Sir Ken Robinson says on his book The Element: find your tribe. It really helps keep you motivated 🙂

Have a wonderful week cupcakes.



Connectivity issues


Well, this is embarrassing. Last time I posted on this blog was in January. It’s not that I don’t have ideas. I have lots of ideas I want to write about but I never find the time.(“cough”) That’s a lie. I use my time on other matters. Like social media or Netflix for example.

I admit I have a love-hate relationship with my smartphone and social media. On one hand I love how useful they can be to reach out to people and stay connected. On the other hand I hate how much time I waste on it. Because the thing is that you are always connected so people can reach out to you any time, literally, ANY time. And the other way around. This stresses me out. My FOMO* is big, guys, very big.

Although I like to know what’s going on I don’t like being a servant of technology. People say is all about self control but I feel this is a dangerous addiction not easy to cure. I installed an app on my phone that tells me how many hours a day I spend on it and which apps I use the most. The average time I use my phone is between 1.5 & 3 hours a day, screen unlock around a 100 times a day and app frequency more or less 180 times a day. That’s not “bueno”. I know. I also realised that every time I spend a couple of hours away from my phone or a day away from social media I feel very happy and peaceful.

That’s why I decided that I need a change. I need to turn things around and convert social media and technology into my servants to help me be more creative. So I will start the #animationMondays challenge**.Every Monday I will post a short animation on social media until Christmas (for now). I want this to help me improve my animation skills and to hold me accountable for animating more.You can follow me on Vine, Twitter & Instagram.

Thanks for reading and feel free to comment. I love your comments. Write to me baby 😉 Have a wonderful week 🙂


*Fear Of Missing Out

** My friend and scriptwriter Ana gave me this idea. You can check her #writingfridays challenge on her Instagram @galerabai and Twitter @annagalera