Happy Monday cupcakes;
Last week I missed my weekly post as I was in Barcelona spending some time with my family.
This week I wanted to do something different.I want to show you how to animate a camera to showcase your 3D modelling works.
I will assume that the scene has been set at 25fps or 29.97fps, doesn’t matter. I will also assume that you have your 3D Model in the scene 🙂 Let’s get started:
1.-Create a locator
2.-Move the locator to the center of your 3D Model
3.-Go to Modify-Freeze Transformations: now your locator has value 0 on all the attributes in the Channel box
4.-Create a new camera
5.-Go to view from the camera
6.-Set your camera view somewhere nice and steady so you can see your model in full
7.-Go to Perspective View- Press 4 so you can see the inside of your model
8.-Select first your Locator and holding Shift select your camera
9.-Change to Animation Menu on the top of your Maya screen
10.-Select Constrain/Parent- now your camera is linked to your Locator so if the locator moves the camera will move with it
11.-Select only your locator and set a key frame on Frame 1
12.-Go to frame 125 and set another key frame for the locator
13.-Change the Locator’s Rotate Y value to 360
14.-Now change the value on your timeline to 124, one frame less so there’s a smooth movement between frame 125 and frame 1
And voilà! You have now a fully animated camera that pivots around your 3D Model smooth and nciely. Click on Play and enjoy!
And that’s all for today my little monkeys. Hope you have an amazing week and do a lot of animations. Have fun!